GHILLIE THEREMIN, 2014:
A Kinect based project to use my movements in a ghillie suit as a means of creating drones for Gabie Strong's Crystalline Morphologies performance at the Hammer Museum in LA. The performance was part of the KCHUNG.TV programming for the Made in L.A. Biennial.
A Processing sketch uses the Kinect to create a depth image of the environment and the ghillie suited player. There are two channels, left and right, which generate variable frequencies based on the closest point's height within the field of view. These points are highlighted by the red dots. Overall gain is controlled by the player's proximity to the Kinect (closer = louder). There are various settings which can be controlled by the player. These include: frequency multiplier, reverb, and distortion. The ghillie suit is an interesting way to introduce chance into the instrument. The sketch is constantly trying to determine the closest point on the left and right, and the overly textured surface of the ghillie introduces plenty of noise into the situation.